Charlene
Murphree
Rachel
Striedel
Raymond Wallace
Assignment 12
EDUC 6311
November 24, 2015
Literature review
Augmented reality is a
process of using a device whether a mobile device or a tablet or a computer
device to react to an input that is coded to bring up a certain set of
pictures, data or other information. It can bring up reality or mixed reality
concepts that allow the person to be immersed into a set of pictures or
information about a particular area site or other educational presentation. How
these concepts are entered into, which varies by what the process or task at
hand will be. Whenever we are using augmented reality technology, we have to
look at what we are trying to do for the student or other person who is
involved and how we can best implement the information and data for the most
effective use and the easiest way in which to implement the data for faster,
more efficient use of the programming. Much of the technology is new and
growing into a very wide avenue concerning how it can be used, but from what we
started with, which was a projector and a glove and a set of goggles to view
the interaction has changed greatly, because we can use a phone, or other smart
device or a tablet or a computer that will interact with a key point of the
site or picture or building or anything else and open up a file full of data,
pictures, and knowledge about a particular place or historical facts or even
react with a book. We've come a long way to where are we headed today.
Augmented
reality is used to link data to a location or point at, which a person is or
with materials that are available at that point or location for educational
purpose. The technology for each application that will be viewed using
augmented reality will have to be planned in detail. The tools that are deemed
necessary will have to work with the types of platforms or applications that
will be reviewed and how the system is going to be triggering the process to
interact with the person who is learning the educational knowledge that will be
presented in the tour. The program has to be compatible with all systems
available not just one particular unit or system. The sensors have to be able to interact with all
components and devices, so that when a person enters a particular area with a
device they are instantly downloaded the information to their device so that
they can take the tour or are even interact with the educational material that
is presented that will be learned or
processed through. The programing developed concerning, how the system will
work with multiple different platforms such as operating systems, recording
systems, image, creating systems, and database platforms that will be used with
all smart phone and laptop interactive devices too. The system has to be built
in such a way that will allow access at each point to the database with all the
materials that are available such as pictures and other data. There has to be
an interaction contact at every point, where there is material to be view or
used and a connection to the primary source of all data and backup information.
There also has to be a built-in map that allows people to know, where they can
go next or what other sites or available in their general area. The system must
also allow them to use their cameras on their Phones, which allows them to view
the area so that the information programed in can direct them to another input
or reaction location. To build a system that is able to do all of this takes
not only understanding of what needs to be presented in all cases, but also of
how all the systems work and how they are going to work together. Many of these
systems presently are being used for touring of areas or even college campus.
The problem is how to satisfy all of the people who interact with systems and
are they able to access the information that they are supposed to be able to
access. That is a major problem that comes into play when all systems do not
allow proper access at all times. Will the system work properly and will people
be able to interact with it in a functional and educational way that allows
them to learn and also possibly navigate a particular place location or group
of exhibits. For many the biggest point is will they be able to learn the
materials effectively for their educational success. (Chou, T.)
The need for augmented
reality is great because of the ability to present large amounts of knowledge
and information in an easy to access format. The concept allows large amounts
of data or information about far-off places to be accessed and downloaded to a
device to help improve the learning process. The problem comes in when you say
some new technology the administration has visions of millions of dollars floating
away to do this new concept. The fact is through everything I've read and look
at that the existing technology department in many schools would be easily able
to maintain the system. So, no new staff, or huge computers, or anything else
to cost the school gobs of money, or causing major problems in the classroom
for the teachers or the administration, so the education process would improve
instead of having issues. So the existing support system would be able to use
the system and maintain it using the existing technology lines that are already
connected to the school.
Project
Positive
and Negative Aspects of Using Aurasma in an Elementary Setting
Integrating
technology in the classroom at times can be a struggle in the elementary ages
(PK-2). Our goal and objective is for the students to be introduced to the
Aurasma in the classroom. We will be creating our own Aurasma presentations for
the students to do in stations. We will be observing the students interact with
the tablets and technology.
Goal
·
Introduce
students to a new concept of virtual reality using the Aurasma app.
·
Have
students use technology proficiently without assistance
·
To
have students grasp the similarities and differences between colonial times and
the current 21st century and appeal to all learning styles.
Objectives
·
To
teach Thanksgiving traditions in a unique format and setting then the standard
norm.
·
Implementing
the new app Aurasma which allows them to see the concept in a three dimensional
format.
·
To
have the students use the Aurasma app independently
Content
Student
will be presented to the students Thanksgiving traditions. We will be meeting
the following social studies TEK
§113.13. Social Studies, Grade 2
(b) Knowledge and skills.
(1) History. The student understands the historical
significance of landmarks and celebrations in the community, state, and nation.
The student is expected to:
(A)
explain the significance of various community, state, and national celebrations
such as Veterans Day, Memorial Day, Independence Day, and Thanksgiving; and
Assessment
To
measure the students understanding of the concepts being taught, student will
be filling out a graphic organizer during the presentation to compare and
contrast colonial vs. twenty first century. A survey will also be done at the
end of the presentation to assess student’s responses: the positive and
negative aspects of using the Aurasma app.
Media:
The
following media was used to create and use the Aurasma presentations: PowToon,
Windows Movie Maker, Windows Media Player, Aurasma app, Microsoft PowerPoint,
and JPEG images.
Length of Sessions:
Presenting
all six Thanksgiving concepts the presentation will last approximately 45
minutes.
Learning Environment:
The
classroom setting is a self-contained rural 2nd grade classroom. All parents
signed a consent for the presentation to be presented to the classroom.
Classroom enrollment consisted of 10 students but 8 currently presented. Student’s
diversity consists of students receiving special education, gifted and
talented, and general educational students.
Additional Resources:
To
present the presentations we did the following:
·
4
Lenova Apex Tablets Android Base -installed Aurasma App
·
Created
an Aurasma profile with a public channel user: cab1714
·
PowToon
account to create presentations to overlay in the trigger images
·
Microsoft
PowerPoint and Panapota to create presentations to overlay in the trigger
images.
Graphic
organizer Track student learning/ Progress
Name:_____________________________
Compare and Contrast
Food
|
Clothes
|
Tools
|
Books
|
Chores
|
Game
|
Colonial Times
|
Colonial Times
|
Colonial Times
|
Colonial Times
|
Colonial Times
|
Colonial Times
|
21st Century
|
21st Century
|
21st Century
|
21st Century
|
21st Century
|
21st Century
|
End of activity survey
Category
|
3
|
2
|
1
|
0
|
Did you have fun using
the
Aurasma app?
|
I loved it !!
|
I liked it.
|
It was okay.
|
No, I didn't like it.
|
Did all 6 of your
pictures scan right away?
|
All 6 of my pictures scanned without any difficulty.
|
All 4 of my pictures scanned without any difficulty.
|
All 2 of my pictures scanned without any difficulty.
|
None of my pictures scanned correctly.
|
Could you hear and see
the presentation without difficulty?
|
I heard and saw all 6 presentations really clear.
|
I heard and saw all 4 presentations really clear.
|
I heard and saw all 2 presentations really clear.
|
I had a hard time hearing all the presentations the whole
time.
|
How easy was it to use
the Aurasma app?
|
It was really easy to use. I was able to do it all by
myself.
|
It was really easy to use.
|
It was okay; I just needed a little help.
|
It was really hard to use
|
Do you want to do it
again?
|
Yes I loved it so much !! When is the next one?
|
Sure, it was okay.
|
I guess so.
|
No, I really didn't enjoy it.
|
References
Chou, T.; ChanLin, L.: Location based learning
through Augmented Reality. Journal of Computer Research. (2014), Vol. 51 Issue
3. P355-368
Ionitescu, S. & R you and Youadu, C. (2015)
Perspective on implementing interactive e-learning tools using Augmented
reality in education. E-learning & software for education. (1), p104-111
doi: 10.12753/2066-026x-15-015